The suggestion of Haltus Kain is to remove the drills and make the manipulator upgradable. Just found this thread and there has been a big discussion about the matter manipulator and the role pickaxes and drill have in the game. Sorry for reanimating this thread but the idea and the pictures here are really good so i thought i will add my idea to this. I think that's fine, since upgrading it is optional. Many don't want the MM to be upgradable.I realise that It's likely devs have plans for making this tool upgradable - I just wanted to contribute some suggestions for it.It will never out-power an equivalent level pickaxe in speed, as to avoid breaking the pickaxe progression. I envision that the ability to upgrade the MM would be a convenience in mid-tier gameplay - providing ways to customize the beam for different situations or allow you to carry less tools.I've only played the beta up to tier 3, so I'm working by the materials I am familiar with. The crafting materials are an example only.I started thinking about ways in which the tool could be better utilized, and came up with a concept system for upgrading the MM and configuring it to your taste. Many have suggested the possibility of upgrading the manipulator - an idea which I like a lot. I really like the idea of this tool and its place in the Starbound universe, however unless you spend a lot of time building structures, you don't see a whole lot of it after crafting your first pickaxe. There has been a lot of discussion regarding the role of the matter manipulator. It was received well and got a lot of great follow-up discussion/suggestions. I posted this suggestion yesterday on the starbound subreddit.
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