![]() Which, I really think helped that relationship go that well that you were referring to in the first question. It gave us a lot of freedom to mess around and play like that. He was always, how would you say it now say it in your own words. John Garvin the director/writer was kind enough to totally give us carte blanche and freedom with allowing us to improvise. I loved it! I’m nothing if not a corny dad, so loving all the dad jokes. How much did you enjoy saying all the arm jokes? The comical beats between Deacon and Boozer are done very well following a tense situation. He made it very easy to have that type of loyal brotherhood relationship because he is just a really good guy and an amazing actor. Jim Pirri: He was the best! He made it super easy because one, he’s so good and two, such a cool super chill guy. One of the things I loved most about Days Gone was the brotherhood between Deacon and Boozer. The Broken Road: You and Sam Witwer had great chemistry together on camera. Today, Jim chats about his role as Boozer, his relationship working with Sam Witwer (Deacon) and dives deeper into some of Boozer’s main story beats. He has also appeared in numerous television shows including Batwoman, Victorious, Friends and voiced in last year’s Netflix Original Love, Death & Robots. You may have heard Jim’s voice in other video games before too including Red Dead Redemption 2, Dying Light, Final Fantasy XV, Call of Duty Infinite Warfare, Injustice 2 and many others. ![]() Behind the writing of Creative Director John Garvin, Jim Pirri took the role of Boozer and brought him to life. Jim Pirri, the actor who played William “Boozer” Gray gave the audience that type of performance, which made Boozer a standout character in Days Gone. Stories that impact you as a player only come to light by the performances and delivery of the actors who play these characters. At some level you have an understanding of the character’s pain and the actions they take. The best stories provide a connection between the player and the character due to a specific theme, such as love, tragedy, revenge or redemption. They tug at our emotions by making us laugh, cry, or jump when we’re scared or anxious for the characters in dire situations. When we play a video game, the stories we see unfold aim to provide us with entertainment.
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